InsightRPG (Beta Bundle)
Unlock Strategic Thinking with InsightRPG
Transform Decision-Making Skills Through Engaging Tabletop Exercises
Are you ready to elevate your team's decision-making and strategic abilities?
Introducing InsightRPG, a groundbreaking tabletop exercise system designed to help professionals practice and improve critical thinking in a dynamic, low-risk environment.
Why Choose InsightRPG?
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Accessible and Inclusive
- No prior gaming experience required. InsightRPG is easy to learn and adaptable for anyone, regardless of their background.
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Practical and Cost-Effective
- Simple to set up with minimal resources—just pen, paper, and a 20-sided die. Spend less time preparing and more time gaining valuable insights.
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Enhance Real-World Skills
- Sharpen decision-making, strategic planning, and problem-solving abilities that directly translate to your professional life.
What is InsightRPG?
InsightRPG is more than a game; it's a strategic tool that simulates real-life scenarios where you and your team can:
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Experience Interactive Storytelling
- Be part of a narrative where your choices shape the outcome.
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Practice Decision-Making
- Face challenges and make critical decisions in a safe, controlled setting.
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Collaborate and Communicate
- Work together to overcome obstacles, enhancing teamwork and communication skills.
How Does It Work?
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Create Your Character
- Build a persona with unique strengths and abilities relevant to your professional context.
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Engage in the Scenario
- Navigate through customized scenarios crafted by a Game Master, reflecting real-world challenges.
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Make Decisions and Roll the Die
- Decide your actions and use a 20-sided die to determine outcomes, introducing elements of risk and probability.
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Reflect and Learn
- Discuss the results, extract insights, and apply lessons learned to your everyday work.
Who Can Benefit?
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Business Leaders and Managers
- Enhance strategic planning and leadership skills.
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Teams and Departments
- Improve collaboration, communication, and collective problem-solving.
- Consultants and Educators
- Use as a tool for workshops, training sessions, and team-building activities.
In one sentence
What is this?
InsightRPG is a simple tabletop exercise game system to help anyone practice and improve decision-making and strategy skills.
What is a tabletop exercise?
A tool to practice decision making without consequences and help adults re-learn how to utelise their imagination.
How do I play?
A Game Master in the group makes a scenario to play out. You make a character with stats and abilities, say what your character does, roll a 20-sided die to see what happens, and practice making decisions.
Why should I play InsightRPG?
Because it’s a fun and effective way to practice decision-making and problem-solving. It helps you think creatively and sharpen your strategy skills, all while playing a game that fits into a few hours.
Why should I run InsightRPG?
Help your team practice decision-making and problem-solving. Promote creativity and sharpen your strategy skills, all while playing a game that fits into a few hours.
What do I need to do to prepare?
Your character sheet, a 20-sided die, 3 hours of distraction-free time, a place to take notes, and an open mind. Everything else is explained as you play by the Game Master.
Our core design principles were to make this system:
Simple
To be understood in 10 minutes and not bog players down in complexity.
Familiar
To provide Game Master familiarity and confidence with game mechanics by not reinventing wheels.
Modular
To scale in complexity to fit different situations and contexts.
Pragmatic
To be workable in many contexts.
Insightful
To be impactful and improve decision making.
This guidebook will be your companion on this journey, providing an understanding of the system's fundamentals, mechanics, and applications. It is a guide to help you simulate outcomes through discussion and probabilistic thinking over crunchy mechanics for various situations.
Play Hierarchy
Insights > Experience > Rulings > Rules
In this game,
Seeking out Insights in lessons and reflections that can be applied beyond the game.
Is more important than……
creating a memorable and insightful experience for all players.
Is more important than……
The Game Master's rulings to guide the flow when situations aren't covered by the rules.
Is more important than……
The actual rules.
Differences to DnD
To keep to our design principles, this game should be FAMILIAR to anyone who has played DnD. However, we have stripped a lot back to SIMPLE core game mechanic functions to run IMPACTFUL games with minimal instructive time for players new to RPGs. When complexity is required, add rules to make it MODULAR.
Here is a list of core DnD mechanics that you will find remain or are removed for this system and why.
Stats Remain to give characters skills
Feats Are called abilities
Classes Are called archetypes
Backgrounds Have more weight because motivation, intent and mindset are critical IMPACT skills focused on in TTx
Dice Checks (DC) Are set by the player and GM in discussion using probabilistic reasoning
Encounters/Initiative is called Crunch Time. Players act in order of their DEX modifier from highest to lowest.
NPCs, Exploration and downtime only exist when they serve the aim of the exercise or scenario.
Actions, bonus actions and reactions Players have only 1 action they can do on their turn for simplicity and training prioritisation.
Movement There is no movement unless physical / temporal elements are crucial to the scenario. If so, add modular rules. Everything is in the theatre of the mind/abstract diagrams otherwise.
proficiencies, skills and saving throws can be drawn from basic stats, but are not required
Combat (AC, attack rolls, damage, HP) can be modularly added if adversarial combat is required, otherwise considered removed for most scenarios.
Spells and magic unfortunately don’t exist in our world.
Itemsdon’t exist unless they serve the aim of the exercise or scenario
What is this bundle?
This is a playtest copy in development. Please consider our hard work and the playtester's honour before sharing - it’s not ready yet!
This system will be split into 5 modular booklets:
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Players Guide
Purpose
Introduce RulesCharacter creationGameplay
Target Audience Players participating in the tabletop exercises, even those new to Tabletop RPGs.
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Game Master Companion
Purpose Provide the GM RulesFacilitation techniquesTools to enhance the GM's ability to run engaging sessions.
Target Audience Game Masters who want to lead and facilitate and learn more about effective tabletop exercising
- Design Notes
Purpose Provide a deeper understanding of the thinking behind the rules and systems.
Target Audience Game Masters who want to tinker under the hood
- Scenario Ideas
Purpose Provide the GM Ideas
Target Audience Game Masters who want to dive in or get the creative juices going
- Game Logbook
Purpose Provide the GM and player a place to log experiences, learnings and lessons
Target Audience Game Masters and players who want to sharpen the axe
You'll get 200+ pages of value with The InsightRPG core rule bundle (Players guide, Game Master Companion, Designer Notes and Log book)